House Velmora: Lords of the Storm and Sea

The sea does not bow. It does not yield. It takes.

And so does House Velmora.

Perched upon the storm-lashed cliffs of Orrenvale’s western coast, their fortress stands unshaken against the crashing waves, carved from the very rock that has defied the tides for centuries. Those who stand upon its high walls can see the endless expanse of the ocean stretching far beyond sight—a reminder that power is not about holding one’s ground, but about knowing when to let the current pull and when to strike like a storm.

To outsiders, Velmora is a house of traders, merchants, and seafarers, the gatekeepers of Orrenvale’s most valuable ports. To those who know better, they are rulers of the unseen battlefield, where wars are not fought with steel, but with coin, whispered deals, and the quiet erasure of obstacles. They control the flow of goods, weapons, and even secrets, their reach stretching far beyond their own duchy, far beyond the borders of the South.

And yet, behind the grandeur and control, House Velmora is a house of ghosts.

Their halls are vast, but cold. Their people whisper of things left unsaid, of grudges salted into wounds, of betrayal carried on the winds like an omen. A house like theirs, built on the ever-moving tides, cannot afford to be stagnant. Every decision is calculated. Every word is measured. Even family is not immune to the shifting currents of power.

The Blood of Velmora Runs Cold

They say a child born of Velmora does not cry. That they enter the world silent, as if already listening. Watching. Learning where the weakness lies.

No man commands the tides, but Duke Alastair VelmoraThe Drowning Lord—has come close. A man feared not for his wrath, but for his patience. He does not threaten. He simply waits—for the sea to claim what does not belong.

His eldest son, Cassian VelmoraThe Silent Tide—walks in his father’s shadow, watching, learning. He speaks little, but words are not needed when silence is its own kind of warning.

His daughter, Lady Selene VelmoraThe Stormborn—is a force of nature in her own right. A woman raised in the heart of a tempest, who refuses to break, no matter how hard the winds rage against her.

And then there is Lord Marcellus VelmoraThe Shadow Beneath the Waves. If Cassian is the tide, Marcellus is the trench—the place where light does not reach.

But even the strongest currents shift. And House Velmora?

Even they cannot control every tide that rises.

Storms Gather on the Horizon

Not all fear House Velmora, but none underestimate them. Their control is absolute, their power quiet but crushing. And yet, power breeds resentment, and shadows whisper of tides that may soon turn.

In a world where gods have fallen silent, who will seize the right to rule?

That answer, like the storm, is coming.

Would you trust a house built on the shifting tides, or would you fight to drown them first?

JN

A Glimpse Into My New Fantasy World

There are lands long whispered of in legend—kingdoms ruled by steel and shadow, where Gods have shaped destinies and mortals carve their own fates in blood and ambition.

Welcome to Orrenvale and beyond, a world where power is a fragile illusion and danger lurks behind every corner.

At the heart of the first book lies Orrenvale, a land where six powerful noble houses rule with ruthless ambition, their games of power shaping the lives of those beneath them. Beyond its borders:

  • To the North lies Vargrad, an unforgiving land of ice and beasts, where the Varkari—shapeshifters bound by ancient pack laws—fight for survival.
  • To the East, the elven realm of Elarion thrives in secrecy, its golden towers and enchanted forests sheltering the Aelvari and Sylthari, each divided by their beliefs in the Sun and the untamed wilds.
  • To the West, in the mist-shrouded lands of Duskmire, the enigmatic Noctari dwell—immortal beings who offer power to those willing to sacrifice what they hold most dear.
  • And far beyond, on a Cursed Island, a forgotten ruin slumbers, waiting for the one who will awaken it…

Three Gods shaped this world, their influence lingering like echoes in the wind:

Aurelion, the Sun God, who blessed the Aelvari and Sylthari with light and judgment.
Lunareth, the Moon Goddess, guardian of Varkari and the silent watcher of fate.
Shadrael, the Goddess of Darkness, creator of Noctari, who gifts power only to those willing to pay the price.

But their voices have grown quiet. Their will, uncertain.

Legends speak of lost magic, of power waiting to be reclaimed. Of an age-old balance teetering on the edge. Those who seek the truth must be ready to challenge fate itself.

Will you walk through the shadows?

Will you seek the truth?

Or will you become just another name, swallowed by history?

JN